#declare star_count = 10000;
#declare star_scale = 0.3;
#declare star_colour_turb = 1;
#include "GALAXY.SF"
camera {
location <0,0,-6>
look_at <0,0,0>
}
light_source {
<5,-2,-5>
color rgb 2
}
union{
object {
sphere {<0 , 0 , 0> , 1.}
texture {
pigment {
image_map {
jpeg "saturnmap2.jpg" map_type 1
}
}
}
finish {
ambient 0
}
rotate <90,0,0>
}
disc {
<0,0,0>
<0,0,0.1>
1.41
1.3
texture { pigment { rgbf <0.9,0.9,0.8, 0.8> }}
}
disc {
<0,0,0>
<0,0,0.1>
2.6
2.25
texture {
pigment {
waves
color_map{
[0 color rgb <0.4,0.4,0.4>]
[1 color rgb <0,0,0>]
}
}
finish {
ambient 0
}
scale 0.03
}
}
disc {
<0,0,0>
<0,0,0.1>
2.2
1.4099
texture {
pigment {
waves
color_map{
[0 color rgb <0.7,0.7,0.6>]
[1 color rgb <0,0,0>]
}
}
finish {
ambient 0
}
scale 0.03
}
}
disc {
<0,0,0>
<0,0,0.1>
2.7
2.61
texture { pigment { rgbf <0.1,0.1,0.1, 0.95> }}
}
rotate <120, 30, 0>
finish {
ambient 0
}
}
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