#declare star_count = 10000;
#declare star_scale = 0.3;
#declare star_colour_turb = 1;
#include "GALAXY.SF"
camera {
location <0,0,-9>
look_at <0,0,0>
}
light_source {
<5,0,-5>
color rgb 2
}
union{
object {
sphere {<0 , 0 , 0> , 1.}
texture {
pigment {
image_map {
jpeg "uranusmap.jpg" map_type 1
}
}
}
rotate <90,0,0>
}
disc {
<0,0,0>
<0,0,1>
3.8
1.4099
texture {
pigment {
waves
color_map{
[0 color rgb <0.1,0.2,0.3>]
[1 color rgb <0,0,0>]
}
}
finish {
ambient 0.3
}
scale 0.05
}
}
rotate <0, 95, 0>
}
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