#declare star_count = 10000; #declare star_scale = 0.3; #declare star_colour_turb = 1; #include "GALAXY.SF" camera { location <0,0,-4> look_at <0,0,0> } light_source { <5,1.2,-2.5> color rgb 2 } union{ object { sphere {<0 , 0 , 0> , 1.} texture { pigment { image_map { jpeg "uranusmap.jpg" map_type 1 } } } rotate <90,0,0> } disc { <0,0,0> <0,0,1> 3.8 1.4099 texture { pigment { waves color_map{ [0 color rgb <0.1,0.2,0.3>] [1 color rgb <0,0,0>] } } finish { ambient 0.3 } scale 0.05 } } rotate <160, 120, 0> }