#declare star_count = 10000; #declare star_scale = 0.3; #declare star_colour_turb = 1; #include "GALAXY.SF" camera { location <0,0,-4> look_at <0,0,0> } light_source { <0,0,-5> color rgb 2 } object { sphere {<0 , 0 , 0> , 1.} texture { pigment { image_map { jpeg "earthmap.jpg" map_type 1 } } } rotate <0,-90,-23.5> finish { ambient 0 } }