#declare star_count = 30000; #declare star_scale = 0.3; #declare star_colour_turb = 1; #include "GALAXY.SF" #declare galaxy_object_name = "Meteor1"; #declare galaxy_object_scale =2; #declare galaxy_color1 = <1, 1, 2>; #declare galaxy_object_position = <0, 0>; #declare galaxy_object_rotate = 45; #declare galaxy_cluster_objects = 0; #include "GALAXY.OBJ" #declare galaxy_object_name = "Meteor1"; #declare galaxy_object_scale =2; #declare galaxy_color1 = <1, 1, 2>; #declare galaxy_object_position = <0,10>; #declare galaxy_object_rotate = 45; #declare galaxy_cluster_objects = 0; #include "GALAXY.OBJ" #declare galaxy_object_name = "Meteor1"; #declare galaxy_object_scale =1; #declare galaxy_color1 = <1, 1, 2>; #declare galaxy_object_position = <0,5>; #declare galaxy_object_rotate = 45; #declare galaxy_cluster_objects = 0; #include "GALAXY.OBJ" #declare galaxy_object_name = "Meteor1"; #declare galaxy_object_scale =1; #declare galaxy_color1 = <1, 1, 2>; #declare galaxy_object_position = <1,15>; #declare galaxy_object_rotate = 45; #declare galaxy_cluster_objects = 0; #include "GALAXY.OBJ" #declare galaxy_seed = 956561119; #include "GALAXY.INC" #declare galaxy_object_name = ""; #declare galaxy_cluster_name = "Star2"; #declare galaxy_cluster_scale = 0.2; #declare galaxy_cluster_objects = 35; #declare galaxy_cluster_spread = 80; #include "galaxy.OBJ" camera {location <0,0,-3> look_at <0,0,0> } light_source { <10,5,6> color rgb 2 } object { sphere {<0 , 0 , 0> , 1.} texture { pigment { image_map { jpeg "earth8000.jpg" map_type 1 } } } rotate <0,-200,30> translate <-1, 0,1> finish { ambient 0 } }