#declare star_count = 30000; #declare star_scale = 0.3; #declare star_colour_turb = 1; #include "GALAXY.SF" #declare galaxy_object_name = "Galaxy2"; #declare galaxy_object_scale =3; #declare galaxy_color1 = <2, 1, 1.2>; #declare galaxy_color2 = <1.2,1,1.5>; #declare galaxy_object_flatten = 0; #declare galaxy_object_rotate = 0; #declare galaxy_object_position = <1,0>; #declare galaxy_cluster_objects = 0; #include "GALAXY.OBJ" #declare galaxy_object_name = "Galaxy2"; #declare galaxy_object_scale =3; #declare galaxy_color1 = <2, 1, 1.2>; #declare galaxy_color2 = <1.2,1,1.5>; #declare galaxy_object_flatten = 0; #declare galaxy_object_rotate = 0; #declare galaxy_object_position = <1,0>; #declare galaxy_cluster_objects = 0; #include "GALAXY.OBJ" #declare galaxy_object_name = ""; #declare galaxy_cluster_name = "Star2"; #declare galaxy_cluster_scale = 0.3; #declare galaxy_cluster_objects = 10; #declare galaxy_cluster_spread = 80; #declare galaxy_colour_turb = 0.3; #include "galaxy.OBJ" camera { location <0,0,-6> look_at <0,0,0> } light_source { <5,-2,-5> color rgb 2 } union{ object { sphere {<0 , 0 , 0> , 1.} texture { pigment { image_map { jpeg "saturn.jpg" map_type 1 } } } rotate <90,0,0> } disc { <0,0,0> <0,0,0.1> 1.41 1.3 texture { pigment { rgbf <0.9,0.9,0.8, 0.8> }} } disc { <0,0,0> <0,0,0.1> 2.6 2.25 texture { pigment { waves color_map{ [0 color rgb <0.4,0.4,0.4>] [1 color rgb <0,0,0>] } } finish { ambient 0.1 } scale 0.03 } } disc { <0,0,0> <0,0,0.1> 2.2 1.4099 texture { pigment { waves color_map{ [0 color rgb <0.7,0.7,0.6>] [1 color rgb <0,0,0>] } } finish { ambient 0.1 } scale 0.03 } } disc { <0,0,0> <0,0,0.1> 2.7 2.61 texture { pigment { rgbf <0.1,0.1,0.1, 0.95> }} } rotate <120, 30, 0> finish { ambient 0 } }